Friday, December 08, 2006

Go to your room, George!

George's mission in life: to prove to his Dad that he can actually beat him in something after years of living in the senior's shadow and enduring constant unfavorable comparison.

For a while, it seemed everything went his way: He became a two termer, but to achieve that "victory", he has led the country into a terrible war, and now has no clue how to get us out of it.

Dad's been watching the Junior's coming of age with pride and joy. But when everything is broken and especially when the family legacy is on the brink of ending forever, he has to intervene. He knows how big and fragile young George's ego is and how a thin facade of "resolve" is the only thing to keep the young George to face a world increasingly turning away from him. He dares not to advise his son directly, thus the village elders' "report".

Will the Junior finally listen to his Dad and admit his latest attempt to top the old guy had created a crisis of a colossal scale for his family, his party, our country and our world?

For now, he seems to believe that as long as he doesn't withdraw the troops, he's not "lost". "Stay the course" as long as possible is the "time table" he's chosen, in case anyone hasn't figured it out.

In the meanwhile, every single day, dozens of people die, millions of tax dollars spent, for one and one purpose only: to keep up the ego and vanity of a long spoiled rich boy.